Harry's Garden

Going Through My Steam Library: Part 6

Part 5, Part 4, Part 3, Part 2, and Part 1 are here.

Spilled!

This was a clever little environmental cleanup game. Only an hour long, pretty pleasant. Like a much more cozy and less stressful form of Terra Nil. I can see myself replaying it again as a pleasant diversion. Keep.

Rusty's Retirement

One of those games/utilities that idly sits at the bottom of your screen while you do other things. However, it behaved very badly with my dual-screen setup in Linux. Maybe they've improved it, but I really do use all of the real estate on my screens at work. Purge.

The House in Fata Morgana

Ohhhhh boy... Yes, a fantastic visual novel, but it beats you over and over again on the head with tragic circumstances. I like a good psychological horror or tragic story, but this is something else. It's 40+ hours of it, and I still haven't done the little epilogue they made afterward.

After a while, it felt like reading tragedy porn. I think, like watching the Korean version of Oldboy, this is something to have experienced one time and then never again. Purge.

Save Room

Decades ago, I played a lot more survival horror. This game was a fun puzzle game about placing items into a limited inventory based on item size. This was a common feature in older games to make you make decisions on what to keep. I don't think I need to keep it, though. I got the joke and the enjoyment. Purge.

Tower Wizard and Snakecremental

Both of these are incremental games, though of different sorts. Tower Wizard is more toward the idle game side, and Snakecremental is an active snake game with incremental progression. Nevertheless, they have the same issues as other incrementals I've talked about in previous posts. So, they will get purged.

Clair Obscure: Expedition 33

Okay, I know I've mentioned my problems with JRPGs. But this game was so good that I've played through it twice over despite its length and complexity. Strong keep.

Blue Prince

An astonishingly good puzzle game despite its RNG issues. I got to the final room and stopped there. There is so much more here I could unlock. I think every secret has been discovered now, but there's so much depth to this that I don't know if it's been confirmed. Strong keep.

My Other Incrementals

Let's save some entries.

That leaves two out of the whole category. Right, where were we.

Sea of Stars

The game that really got me to sit down and recognize that I really don't enjoy JRPGs like I used to. I got 20 hours in, and I just didn't want to play it. It felt like a chore to play the further I got in, and the story wasn't enough to compel me to go through the grind. Purge.

It's very much a Chrono Trigger-style homage. If it were as short as that game was, maybe it wouldn't have overstayed its welcome.

>Idea_fix

Like a Bop-It, but with various machines. It's good, but it wasn't good enough for me to finish. That's more on me than the game, but I don't see myself going back to it. Purge.

Hymer 2000

Have you ever read that meme about someone reading a book that made them distraught on public transportation, and they felt trapped because there was no one there they could commiserate with? That's what this game did to me. Keep.

Immortality

Okay, this game is a weird one. I played the author's previous full-motion video games in my previous game account. This one was the most ambitious, but it has a bug in it right at the end (at least for me it did) and getting the full story out of the game is like pulling teeth. Yet, strangely enough, I can see myself playing it again. Keep.

Dead Take

In a liminal zone. The camera motion made me ill when I used a mouse and keyboard. I need to try it with a controller and see if I get the same effect...

Okay, no controller (boo), but some accessibility options made it better (yay), but then I saw it had jump scares. I don't like jump scares. I'm more a fan of the creeping fridge horror sort of revelation, not things that activate my startle reflex. Purge for me. Might watch someone else play.