Going Through My Steam Library: Part 2
Continuing from Part 1, here are the next games in my library I'm reviewing, going by order of purchase.
Blasphemous 2
A metroidvania. A good one, but one I did not finish. Not for a lack of quality in the game, but because I do not like the premise of metroidvanias anymore. This is a bit surprising to me since one of the first games I asked for was the original Metroid.
I love the exploration and gaining abilities to traverse the map. I dislike all of the slaughter necessary to get my exploration itch scratched. So, it gets removed from my library.
Side note: I'm not a fan of precision platformers. Too much reliance on dexterity levels I don't have.
Chants of Sennar
A quite good language puzzle game, and complex enough that you could go a while without playing it and probably forget a thing or three. I would have to replay it again to see if it's worth replaying. It's been a bit. Keeping this one.
Book of Hours
I want to like this game because it's Cultist Simulator without the extreme time pressures (and inherent slaughter/corruption themes), but it's a giant tangle. I'm not sure if I want to put in the time to even try to learn its systems. A tentative keep until I try it again.
Submachine: Legacy
The original Submachine games were my jam back when Flash was still kicking around on the web, so I bought this to support the developer for their years of making games. I don't see a reason to keep it at this point, but I don't see a reason for getting rid of it either. Tentative keep.
Logiart Grimoire
I really like nonograms, and this game is stuffed full of them. Too full. I lost 52 hours playing this game. The loop of "one more, one more, one more" is strong with it. That takes me to bad, addictive places. There's a reason I hid it inside my Steam library, and I think now is the time to let it go.
(the) Gnorp Apologue
Not a bad little incremental game at all, but the trouble with incremental games like this is that once you've finished it then there isn't much point to them unless you like doing it for speed. There's no additional story. However, the developer is still working on an epilogue expansion for the game so I will keep this one for now.
Persona 5 Royal
Hoo boy... I got most of the way through this and then got really bored with it. There are things I really love about this game, like its mimicry of actual locations in Japan. I like its theme of pushing back against abusive power structures.
I even finished Persona 3 and 4 long ago, back when I played many more JRPGs, so it's not the general gameplay. But there's just TOO much to do in this game. Too many things to keep track of. Plus, it has some problematic elements that you can search for if you care to.
I'd love to see a Persona game where everyone was above the age of 30, but that's a general gripe I have with the JRPG genre these days anyway. I'm done with coming-of-age stories.
And, unfortunately, like the rest of this genre, it's predicated on beating the crap out of things (at least in Persona, it's psychological projections that, sometimes, help the person when you defeat them) So, sadly, I'm going to let this one go. I haven't touched it in two years.
Linelith
A simple puzzle game involving lines, and not like The Witness (which is anything but simple). But I have no reason to go through it again. Letting it go.
Slay the Princess
A rare game where the violence genuinely serves the plot and your violent actions genuinely have consequences. To say any more would spoil this splendid love story. Strong keep.